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Game Basics 2

Kin

At summoning circles scattered around the field, you can enter a compact with kin who will fight by your side. Summon and dismiss kin by holding down Y to show the Function Menu and pressing DownButton. Kin are dismissed when they die and cannot be summoned again until a certain amount of time has passed. Kin slowly recover HP while dismissed or not in combat.

You can enter a compact with a new kin from a new summoning circle even while already in a compact with a kin. However, the compact with the former kin is broken, and if that kin's level was increased, it will lower.

Alliances

Petition another player for an alliance by holding down Y to show the Function menu and pressing UpButton. If accepted, you are allied, and the petition confers the following effects.

  • Prevents attacks from hitting allies.

  • Shares Sword Virtue and Pledge Virtue with allies.

  • Grants the Fellowship Medal, which allows you to teleport to allies.

You can abandon an alliance at the end of each phase, at the cost of your maximum HP.

Co-Op Battles

Co-op battle requests are sent to nearby players when a battle with a trespasser begins. Accepting the request transports you to engage in battle against the trespasser. Players participating in the battle will not be able to hit each other. If they defeat the trespasser, participants are granted Repulsion Virtue and Powers of Blood.

Once the co-op battle is over, you are returned to your former location.

Sigils

Sigils establish relationships with other players; you can earn Virtue by completing the unique goals of the Sigils. There are a variety of ways of finding the target of the Sigil, such as using a specific item or sensing their presence when you get close. Determine if a player is a target by locking on to them.

A passive Sigil may appear depending on other players' Sigils.

Map

The map shows your current location, the locations of other players, regional characteristics, and other information. You can also use it to instant-travel to specific locations and place pins.

Bloodsworn/Trespassers

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  • You

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  • Confederate

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  • Other Player

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  • Other Player (Recent Location)

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  • Trespasser

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  • Superior Trespasser

Important Points

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  • Travel/Revival Point

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  • Blood Pledge Pillar

Regional Features

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  • Obtain Flame Virtue

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  • Bloodsworn Skill Enhancement

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  • Kin Enhancement

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  • Iron Weapon Enhancement

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  • Fire Weapon Enhancement

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  • Lightning Weapon Enhancement

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  • Poison Weapon Enhancement

Regional features change each phase. You can check the legend on the info screen for more details on icons.

Powers of Blood

Blood roses sprout from the bloodstains of fallen great foes, and the Powers of Blood they provide grant various powers. A maximum of five Powers of Blood can be manifested, which you can change between.

Weapon Enhancement and Status Afflictions

Enhance your main weapon at Alchemy Forges with attributes such as iron affinity and fire affinity. You can inflict a status affliction based on the affinity when you attack with a weapon that has an affinity.

Enhancing Bloodsworn Skills

Enhance Bloodsworn skills by getting blood crystals. Blood crystals can be acquired by defeating Bloodsacs, or may be discovered during exploration.

Please select your region, language and date of birth.
お住まいの地域とご利用の言語、生年月日をお選びください

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